Tetris Didn't Succeed at The Game Awards — An Additional Classification May Address This Issue
As any prominent prize-giving event nears, there’s always a demand to include of new categories to recognize overlooked contributions and satisfy the passions of enthusiasts who have specialized interests.
My colleague has already made for a horror game category. That would rule. So would tabletop games, representing a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I possess a compelling case supporting my request is the most urgent and important of all. The demand is this: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre is not a science; opinions vary greatly, and typically spark debates resulting in unclear classifications. This explains why cinema institutions don’t do it. Yet it remains an essential concession in the world of interactive entertainment, showing incredible range they barely qualify one unified medium.
For the full spectrum of achievement in video games to be recognized, while allowing diverse titles to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events presently include genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories successfully include many game types, and you can find room for most games within them.
Different situation exists for puzzle games. No appropriate category exists to accommodate them. Think about these this year’s best games, showing diverse approaches: the architectural riddles of one title, intense tile-matching in a different title, engaging interpersonal challenges in another game. What category would fit them among existing types? Unfortunately, nowhere.
Recognition Challenges
There are dozens of brilliant puzzle games published annually lacking appropriate categories during gaming ceremonies, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.
- A renowned logic title wasn’t nominated in any category in 2014
- A different innovative game missed out in 2019
- Popular arranging title was overlooked that year
- Just some puzzle games managed to sneak into niche award types
Importance of Logic Titles
These are often small games, however the design behind logic titles holds tremendous importance. Iconic mobile puzzle games count as most popular titles worldwide maintaining this status for many years.
The famous puzzle experience challenges popular creative games for the title of best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with diverse game types.
Recommendation and Reasoning
Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates with fascinating, diverse, deserving games annually without trouble — actually, with challenge, because you’d have to leave so many good games out.
And to reiterate, these include experiences lacking appropriate categories in important events. Brain-teaser creators operate at the hard edge game development, developing some of most fundamental forms of the video game form. Comparable to film action specialists, they merit acknowledgment. We shouldn't delay 35 years.